Thursday, December 29, 2011

Designing PRJ350

Here's sketches of what my char's gonna be for PRJ350. She's the adult version of my previous PRJ300 character. I'm trying to give a more cartoony look, but still maintaining a certain degree of realism. As you can see, there are several iterations of the costume. I am still trying to improve on the design.

Thursday, December 15, 2011

Finals, yay

Storyboards final animatic.
Although I got some crits in class just now, I am probably at the point of not caring anymore. I will try and get the character design and environment finalized during the upcoming 3-week winter break. I might also totally change the character because it's pretty similar to a character my friend has.

Maya final render.
Before post-processing.
After post-processing in Photoshop.

This is my final render for 3D environment class. I had to manually paint the strong rim light on the car because I couldn't get the result in Maya. I wanted it to be that strong to make the mood and feeling have more impact to the viewer.

Junior projects part 1 final.
I am not really satisfied with the final result for this class. I learned quite a lot new stuff during the course of the class though. After Effects was fun to use, I may have to try and mess around with the program some time later.

Friday, December 9, 2011

Monday, December 5, 2011

Sunday, December 4, 2011

3D

Here are the latest update on both my 3D assignments:

Saturday, December 3, 2011

Some fixes and sculpture update

I made several changes to my interior scene. I added AO, tweaked the lighting with Photoshop and little adjustments to the focal point.

For the medieval painting, I added cast shadows of the window panes, color tweaks and adding tiny bits of highlights to the beams and windows. I also adjusted the colors of the foreground grasses and removed the ghosting effect.

I added basic facial features, added the forearms, fixed the legs and several details.