Sunday, March 31, 2013

The Hunter

Spent more time on this piece. Mostly added textures and tightened the renderings.


Some early thumbnail sketches before blocking out in Maya.

Monday, March 25, 2013

Train

Quick one before GDC tomorrow.

Sunday, March 24, 2013

More armor

These are super fun and I learned a ton about rendering the material.


And some quick paintings.



I also updated one of my Cymurai paintings. Tightened it up a bit.

Thursday, March 21, 2013

Monday, March 18, 2013

Super Highway

Trying something sci-fi.


And today's study.

Sunday, March 17, 2013

Saturday, March 16, 2013

Tuesday, March 12, 2013

Cymurai



Because they are cool.

Mechromancer


Painted a character from a game I'm working on, Vapor. This guy is called the Mechromancer and as you may have already guessed, he summons mechs. I did not spend too much time into this, probably 2 to 3 hours. Original concept was made by Jacqueline Sessa.

Friday, March 8, 2013

Thursday, March 7, 2013

Cliff City

Worked on this painting some more. It's still WIP. I'd like to give more atmosphere to the middle ground. and I'm still not very happy with the city.



Tuesday, March 5, 2013

Next big painting project

I will be working on the opening painting for the game team I'm on. This will be the longest painting I've had to do, yet.

Sunday, March 3, 2013

A series of unconventional portraits

I made the first one by accident when I was watching Alexandre Zedig Diboine's livestream (he's a super awesome artist by the way).


It was, obviously influenced by him, but it turned out quite well. So I made another one: a portrait of my gf.


These were surprisingly very very fun to paint, I might make more of these later.

UPDATE:
I tried making an animation with video layers, its confusing, but fun. Video layers and timeline work a bit differently than frame animation, I can already some pros and cons to each. Will do more later!

Saturday, March 2, 2013

Revision

Reworked on this old painting, giving it more polish.

BEFORE

AFTER

Monk

I finally have the time to finish this piece.. it's been sitting on my backlog for two weeks..