Sunday, December 4, 2011

3D

Here are the latest update on both my 3D assignments:

Saturday, December 3, 2011

Some fixes and sculpture update

I made several changes to my interior scene. I added AO, tweaked the lighting with Photoshop and little adjustments to the focal point.

For the medieval painting, I added cast shadows of the window panes, color tweaks and adding tiny bits of highlights to the beams and windows. I also adjusted the colors of the foreground grasses and removed the ghosting effect.

I added basic facial features, added the forearms, fixed the legs and several details.

Wednesday, November 30, 2011

VW Beetle

I finally finished the VW Beetle model! Now is time to refine the textures of the environment.

Thursday, November 24, 2011

Sculpture

Update on my human scultpure.

Wednesday, November 23, 2011

Storyboard for PRJ350

Sketches and thumbnailing ideas:
I need to practice drawing females.

Tuesday, November 22, 2011

Update

Final rendering of the medieval painting.
I learned some stuff doing this painting:
1. Textures are awesome.
2. Custom brushes are a life saver.
3. Reusing parts is a quick and cheap way to get jobs done.

Monday, November 14, 2011

Maya Exterior

Hey,
It's time for some 3D goodness.
Low poly.
NURBS.
What is this car for you ask?
It's for my exterior assignment. My concept is a back alley with this car as the hero prop (main item, focal point, you get it).
When I was looking for inspirations in the internet, I came across this particular photo. I just thought, "This is it." Thus, the back alley concept was born.

I want it to be a run-down alley, abandoned. I want it to show loneliness and coldness.
Here are my concept sketches.

I hope this assignment turns out well; modelling the car took me ages... I'm just gonna believe that that's not a sign of what's gonna come.