Fixed a lot of stuff today.. and the thighs are still cracking because of one of the fixes. I hope it doesn't crack when I get back on it next week.
Friday, November 11, 2011
Wednesday, November 9, 2011
Tuesday, November 8, 2011
Update
I fixed my cityscape painting based on the in-class crits. I just needed to make nature more random. Yeah, so I used a custom brush to create the random pattern on the tree and the cliff. I also added a texture to the cliff.
Here's my next assignment. We're supposed to create a medieval version of a photo we took. I actually have to add lighting information but since the picture I took was at night, and I want my scene to be in the day, I decided to skip it and take another picture sometime later.Monday, November 7, 2011
Finished Textures
I'm finally done texturing my char. Her pants folds are a pain to make.. It's really really difficult to make them look like folds because of the vertical stripes. I had to reduce the opacity of the folds and bump up the normals.
Tuesday, November 1, 2011
Cityscape v2
My final for cityscape assignment. It's a 5-hour-or-so painting. I'm gonna need to practice speed painting and colors. Crits are welcome.
Monday, October 31, 2011
Maya Final Render
Here lies my final render for 3D environment class.
Crits are welcomed, but I probably won't mess around with this anymore. I'll use them for future references.
Sunday, October 30, 2011
3D Environment
It's so hard to get composition and lighting right. Even tiny details account to everything... So far, this is what I have. I'm going to add a skybox tomorrow.
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