Merman
Sunday, December 16, 2012
Friday, December 14, 2012
Tuesday, December 11, 2012
Monday, December 10, 2012
Stuff.
Can't get the favelas to look like favelas... and I spent too much time for this painting, I definitely need to do more of this.
Sketches with pen and ink. Inspired by Kekai Kotaki's sketches (you can find them on his instagram).
Monday, November 19, 2012
Sunday, November 18, 2012
Saturday, November 17, 2012
Updates
Mock-up game cover for my class:
These are the initial thumbs I sketched:
I like 1 and 6 most, but my professor said that number 1 is too generic and common. He asked me to make it stand out from the rest of the games that are in the market. So I decided to add the impossible, jets and tanks. And the result is the image on top.
I also made some props for my senior project team:
Switches and steam vents.
Magical/medieval/steampunk gate.
Friday, November 16, 2012
Pen sketches
Didn't do a lot today. Just more experiments using pens. It's so fun to draw mechanical stuff with them.
Thursday, November 15, 2012
Monday, November 12, 2012
Saturday, November 10, 2012
Friday, November 9, 2012
Thursday, November 8, 2012
Wednesday, November 7, 2012
Sketches of people
I sketched some of my classmates during one of my classes. I noticed how most of them have glasses and it's quite funny.
Concepts
Here are some concepts illustrations I've made for my senior project team.
These two are concepts for the houses and market stands that are going to populate an area of the game.
Wednesday, October 31, 2012
Time
Paintings showing the progression of time.
In .gif
The initial sketches weren't too successful sadly..
Wednesday, October 24, 2012
Wednesday, October 17, 2012
Wednesday, October 10, 2012
Gangnam Faun
Made this for illustration class. GANGNAM FAUN.
For those who doesn't get the reference, watch this video here:
Monday, October 8, 2012
Concept Illustration
Here's a .gif step-by-step process of an illustration I did for my game team. It as really fun doing this piece, I got lots of feedback and learned a ton during the whole thing.
The frames in the .gif:
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