I finally finished the VW Beetle model! Now is time to refine the textures of the environment.
Wednesday, November 30, 2011
Thursday, November 24, 2011
Wednesday, November 23, 2011
Tuesday, November 22, 2011
Update
Final rendering of the medieval painting.
I learned some stuff doing this painting:
1. Textures are awesome.
2. Custom brushes are a life saver.
3. Reusing parts is a quick and cheap way to get jobs done.
Monday, November 14, 2011
Maya Exterior
Hey,
It's time for some 3D goodness.
It's time for some 3D goodness.
Low poly.
NURBS.
What is this car for you ask?
It's for my exterior assignment. My concept is a back alley with this car as the hero prop (main item, focal point, you get it).
When I was looking for inspirations in the internet, I came across this particular photo. I just thought, "This is it." Thus, the back alley concept was born.
I want it to be a run-down alley, abandoned. I want it to show loneliness and coldness.
Here are my concept sketches.
I hope this assignment turns out well; modelling the car took me ages... I'm just gonna believe that that's not a sign of what's gonna come.
Friday, November 11, 2011
Human Figure Sculpture
Fixed a lot of stuff today.. and the thighs are still cracking because of one of the fixes. I hope it doesn't crack when I get back on it next week.
Wednesday, November 9, 2011
Tuesday, November 8, 2011
Update
I fixed my cityscape painting based on the in-class crits. I just needed to make nature more random. Yeah, so I used a custom brush to create the random pattern on the tree and the cliff. I also added a texture to the cliff.
Here's my next assignment. We're supposed to create a medieval version of a photo we took. I actually have to add lighting information but since the picture I took was at night, and I want my scene to be in the day, I decided to skip it and take another picture sometime later.Monday, November 7, 2011
Finished Textures
I'm finally done texturing my char. Her pants folds are a pain to make.. It's really really difficult to make them look like folds because of the vertical stripes. I had to reduce the opacity of the folds and bump up the normals.
Tuesday, November 1, 2011
Cityscape v2
My final for cityscape assignment. It's a 5-hour-or-so painting. I'm gonna need to practice speed painting and colors. Crits are welcome.
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